Animation

Game Animator

Currently the Character Animator on Tarot: Arcane Ascension, a 3rd person roguelike hack and slash. key areas are working on combat and movement of both player and enemies. 

Game Animations

Spent time working on cycle based animations that are used for any game engine, with important animations like idles, walks and death animations

Animating with gritty dark complicated monsters and more whimsy and silly characters too.

Film Animation

Some of my older work was aimed more for film as that was where I started out. With focuses around facial shapes, lip syncing and exaggerated styles of animation.